Skip to main content

C++ Data Structures

C/C++ arrays allow you to define variables that combine several data items of the same kind but structure is another user defined data type which allows you to combine data items of different kinds.
Structures are used to represent a record, suppose you want to keep track of your books in a library. You might want to track the following attributes about each book:
  • Title
  • Author
  • Subject
  • Book ID

Defining a Structure:

To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this:
struct [structure tag]
{
member definition
;
member definition
;
...
member definition
;
} [one or more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
}book;

Accessing Structure Members:

To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure:
#include <iostream>
#include <cstring>

using namespace std;

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info
cout
<< "Book 1 title : " << Book1.title <<endl;
cout
<< "Book 1 author : " << Book1.author <<endl;
cout
<< "Book 1 subject : " << Book1.subject <<endl;
cout
<< "Book 1 id : " << Book1.book_id <<endl;

// Print Book2 info
cout
<< "Book 2 title : " << Book2.title <<endl;
cout
<< "Book 2 author : " << Book2.author <<endl;
cout
<< "Book 2 subject : " << Book2.subject <<endl;
cout
<< "Book 2 id : " << Book2.book_id <<endl;

return 0;
}
When the above code is compiled and executed, it produces the following result:
Book 1 title : Learn C++ Programming
Book 1 author : Chand Miyan
Book 1 subject : C++ Programming
Book 1 id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Yakit Singha
Book 2 subject : Telecom
Book 2 id : 6495700

Structures as Function Arguments:

You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example:
#include <iostream>
#include <cstring>

using namespace std;
void printBook( struct Books book );

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info
printBook
( Book1 );

// Print Book2 info
printBook
( Book2 );

return 0;
}
void printBook( struct Books book )
{
cout
<< "Book title : " << book.title <<endl;
cout
<< "Book author : " << book.author <<endl;
cout
<< "Book subject : " << book.subject <<endl;
cout
<< "Book id : " << book.book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

Pointers to Structures:

You can define pointers to structures in very similar way as you define pointer to any other variable as follows:
struct Books *struct_pointer;
Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the -> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept:
#include <iostream>
#include <cstring>

using namespace std;
void printBook( struct Books *book );

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// Book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// Book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info, passing address of structure
printBook
( &Book1 );

// Print Book1 info, passing address of structure
printBook
( &Book2 );

return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book )
{
cout
<< "Book title : " << book->title <<endl;
cout
<< "Book author : " << book->author <<endl;
cout
<< "Book subject : " << book->subject <<endl;
cout
<< "Book id : " << book->book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

The typedef Keyword

There is an easier way to define structs or you could "alias" types you create. For example:
typedef struct
{
char title[50];
char author[50];
char subject[100];
int book_id;
}Books;
Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example:
Books Book1, Book2;
You can use typedef keyword for non-structs as well as follows:
typedef long int *pint32;

pint32 x
, y, z;
x, y and z are all pointers to long ints

Comments

Popular posts from this blog

Lambda Function with Amazon SNS

  Amazon SNS is a service used for push notification. In this chapter, we will explain working of AWS Lambda and Amazon SNS with the help of an example where will perform the following actions − Create Topic in SNS Service and use AWS Lambda Add Topics to CloudWatch Send SNS text message on phone number given. Requisites To create Topic in SNS Service and use AWS Lambda Add Topics to CloudWatch, we need not follow the steps given below − Create Topic in SNS Create Role for permission in IAM Create AWS Lambda Function Publish to topic to activate trigger Check the message details in CloudWatch service. To send SNS text message on phone number given, we need to do the following − Add code in AWS Lambda to send message to your phone. Example In this example, we will create a topic in SNS. When details are entered in the topic to publish, AWS Lambda is triggered. The topic details are logged in CloudWatch and a message is sent on phone by AWS Lambda. Here is a basic block diagram which exp

Unix / Linux - Shell Input/Output Redirections

W e will discuss in detail about the Shell input/output redirections. Most Unix system commands take input from your terminal and send the resulting output back to your terminal. A command normally reads its input from the standard input, which happens to be your terminal by default. Similarly, a command normally writes its output to standard output, which is again your terminal by default. Output Redirection The output from a command normally intended for standard output can be easily diverted to a file instead. This capability is known as output redirection. If the notation > file is appended to any command that normally writes its output to standard output, the output of that command will be written to file instead of your terminal. Check the following  who  command which redirects the complete output of the command in the users file. $ who > users Notice that no output appears at the terminal. This is because the output has been redirected from the default standard output dev

Unix / Linux - Shell Functions

W e will discuss in detail about the shell functions. Functions enable you to break down the overall functionality of a script into smaller, logical subsections, which can then be called upon to perform their individual tasks when needed. Using functions to perform repetitive tasks is an excellent way to create  code reuse . This is an important part of modern object-oriented programming principles. Shell functions are similar to subroutines, procedures, and functions in other programming languages. Creating Functions To declare a function, simply use the following syntax − function_name () { list of commands } The name of your function is  function_name , and that's what you will use to call it from elsewhere in your scripts. The function name must be followed by parentheses, followed by a list of commands enclosed within braces. Example Following example shows the use of function − #!/bin/sh # Define your function here Hello () { echo "Hello World" } # Invoke yo