Skip to main content

C++ Data Structures

C/C++ arrays allow you to define variables that combine several data items of the same kind but structure is another user defined data type which allows you to combine data items of different kinds.
Structures are used to represent a record, suppose you want to keep track of your books in a library. You might want to track the following attributes about each book:
  • Title
  • Author
  • Subject
  • Book ID

Defining a Structure:

To define a structure, you must use the struct statement. The struct statement defines a new data type, with more than one member, for your program. The format of the struct statement is this:
struct [structure tag]
{
member definition
;
member definition
;
...
member definition
;
} [one or more structure variables];
The structure tag is optional and each member definition is a normal variable definition, such as int i; or float f; or any other valid variable definition. At the end of the structure's definition, before the final semicolon, you can specify one or more structure variables but it is optional. Here is the way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
}book;

Accessing Structure Members:

To access any member of a structure, we use the member access operator (.). The member access operator is coded as a period between the structure variable name and the structure member that we wish to access. You would use struct keyword to define variables of structure type. Following is the example to explain usage of structure:
#include <iostream>
#include <cstring>

using namespace std;

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info
cout
<< "Book 1 title : " << Book1.title <<endl;
cout
<< "Book 1 author : " << Book1.author <<endl;
cout
<< "Book 1 subject : " << Book1.subject <<endl;
cout
<< "Book 1 id : " << Book1.book_id <<endl;

// Print Book2 info
cout
<< "Book 2 title : " << Book2.title <<endl;
cout
<< "Book 2 author : " << Book2.author <<endl;
cout
<< "Book 2 subject : " << Book2.subject <<endl;
cout
<< "Book 2 id : " << Book2.book_id <<endl;

return 0;
}
When the above code is compiled and executed, it produces the following result:
Book 1 title : Learn C++ Programming
Book 1 author : Chand Miyan
Book 1 subject : C++ Programming
Book 1 id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Yakit Singha
Book 2 subject : Telecom
Book 2 id : 6495700

Structures as Function Arguments:

You can pass a structure as a function argument in very similar way as you pass any other variable or pointer. You would access structure variables in the similar way as you have accessed in the above example:
#include <iostream>
#include <cstring>

using namespace std;
void printBook( struct Books book );

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info
printBook
( Book1 );

// Print Book2 info
printBook
( Book2 );

return 0;
}
void printBook( struct Books book )
{
cout
<< "Book title : " << book.title <<endl;
cout
<< "Book author : " << book.author <<endl;
cout
<< "Book subject : " << book.subject <<endl;
cout
<< "Book id : " << book.book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

Pointers to Structures:

You can define pointers to structures in very similar way as you define pointer to any other variable as follows:
struct Books *struct_pointer;
Now, you can store the address of a structure variable in the above defined pointer variable. To find the address of a structure variable, place the & operator before the structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the -> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to understand the concept:
#include <iostream>
#include <cstring>

using namespace std;
void printBook( struct Books *book );

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};

int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book

// Book 1 specification
strcpy
( Book1.title, "Learn C++ Programming");
strcpy
( Book1.author, "Chand Miyan");
strcpy
( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;

// Book 2 specification
strcpy
( Book2.title, "Telecom Billing");
strcpy
( Book2.author, "Yakit Singha");
strcpy
( Book2.subject, "Telecom");
Book2.book_id = 6495700;

// Print Book1 info, passing address of structure
printBook
( &Book1 );

// Print Book1 info, passing address of structure
printBook
( &Book2 );

return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book )
{
cout
<< "Book title : " << book->title <<endl;
cout
<< "Book author : " << book->author <<endl;
cout
<< "Book subject : " << book->subject <<endl;
cout
<< "Book id : " << book->book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700

The typedef Keyword

There is an easier way to define structs or you could "alias" types you create. For example:
typedef struct
{
char title[50];
char author[50];
char subject[100];
int book_id;
}Books;
Now, you can use Books directly to define variables of Books type without using struct keyword. Following is the example:
Books Book1, Book2;
You can use typedef keyword for non-structs as well as follows:
typedef long int *pint32;

pint32 x
, y, z;
x, y and z are all pointers to long ints

Comments

Popular posts from this blog

C++ How to use Date and Time

The C++ standard library does not provide a proper date type. C++ inherits the structs and functions for date and time manipulation from C. To access date and time related functions and structures, you would need to include <ctime> header file in your C++ program. There are four time-related types: clock_t, time_t, size_t , and tm . The types clock_t, size_t and time_t are capable of representing the system time and date as some sort of integer. The structure type tm holds the date and time in the form of a C structure having the following elements: struct tm { int tm_sec ; // seconds of minutes from 0 to 61 int tm_min ; // minutes of hour from 0 to 59 int tm_hour ; // hours of day from 0 to 24 int tm_mday ; // day of month from 1 to 31 int tm_mon ; // month of year from 0 to 11 int tm_year ; // year since 1900 int tm_wday ; // days since sunday int tm_yday ; // days since January 1st int tm_isdst ; // hours of daylight savin...

C++ References

A reference variable is an alias, that is, another name for an already existing variable. Once a reference is initialized with a variable, either the variable name or the reference name may be used to refer to the variable. C++ References vs Pointers: References are often confused with pointers but three major differences between references and pointers are: You cannot have NULL references. You must always be able to assume that a reference is connected to a legitimate piece of storage. Once a reference is initialized to an object, it cannot be changed to refer to another object. Pointers can be pointed to another object at any time. A reference must be initialized when it is created. Pointers can be initialized at any time. Creating References in C++: Think of a variable name as a label attached to the variable's location in memory. You can then think of a reference as a second label attached to that memory location. Therefore, you can access the contents of the variabl...

Lambda Function with Amazon SNS

  Amazon SNS is a service used for push notification. In this chapter, we will explain working of AWS Lambda and Amazon SNS with the help of an example where will perform the following actions − Create Topic in SNS Service and use AWS Lambda Add Topics to CloudWatch Send SNS text message on phone number given. Requisites To create Topic in SNS Service and use AWS Lambda Add Topics to CloudWatch, we need not follow the steps given below − Create Topic in SNS Create Role for permission in IAM Create AWS Lambda Function Publish to topic to activate trigger Check the message details in CloudWatch service. To send SNS text message on phone number given, we need to do the following − Add code in AWS Lambda to send message to your phone. Example In this example, we will create a topic in SNS. When details are entered in the topic to publish, AWS Lambda is triggered. The topic details are logged in CloudWatch and a message is sent on phone by AWS Lambda. Here is a basic block diagram which...